Careers in Video Gaming Industry in Post-Pandemic World

When it comes to video games, there are a lot of speculations about them being addictive and detrimental. However, in this article, we will look at video gaming as a storytelling medium and most importantly how media and technology students can be a part of this industry and what it holds from the perspective of getting a successful career. Video games have always served as recreational entertainment tools. Most video games are played on consoles and there has been a lot of development in the gaming industry with more youth players engaging with video games. Moreover, Ed-tech companies are now investing heavily into animation and gamification, and also India overall is becoming the next international player in the domain of video game development with many game studios entering this market every year. As per statistics, the video gaming industry contributes more than 90 billion dollars worldwide. While in India, the video gaming industry has crossed more than the 1.1-billion-dollar mark.  

Historically, gaming was more of recreational activity and was solely consumed for entertainment. This very demand for electronic digital entertainment grew exponentially and led to the foundation of big tech gaming companies. Primarily there are two types of gaming organizations one is the development studio and another one is the publishing studio. Game development companies are studios, where games are developed, while game publishing firms are companies that market, publish and distribute games across the world market. Over the last 20 years, the video gaming industry has grown multiple folds with new categories of companies coming up every year. Now the question is, why should you work for the video gaming industry? The answer is simply because video games have garnered a massive audience base, governments of various countries are now looking to innovate education through gamification and more gaming companies are coming up, providing alternative job opportunities in the entertainment industry. The fan base of popular video games can be compared with the fan base of the film industry.  
 

With that being said, we might wonder what does it take to work in such a lucrative industry? What is the particular set of skills required to develop or publish games? Let us try and decode the specific requirements one is expected to have to work in the various departments of video gaming companies. When it comes to developing games there are two ways, one is technical and the other is non-technical. Under the technical set of skills, candidates are expected to know programming and scripting. Video games are made using game engines and most popular game engines require programming knowledge. Hence, it is always advisable to know basic programming to operate with a game engine. Popular game engines like Unity and Unreal are based on C# (pronounced as C-sharp) and C++ respectively. Programming knowledge is the core technical element of game development. Now coming to the non-technical area, particularly the front-end design and the artistic elements of a game. Skills in digital illustration, graphic designing, and creating UI icons based on graphic and vector illustration software such as Adobe Illustrator, and Photoshop, will come in handy. Apart from still graphics, games also need animation and motion graphics. Animation and graphics are further categorized under 2D and 3D. For 2D animation, it is recommended to learn software such as Krita, OpenToonz, and even Blender. For 3D modelling, software such as 3DS Max and Blender comes in handy and for 3D animation, it is recommended to have skills in Maya and Blender. Thus, the primary requirement to develop games will need skills in coding, 3D/2D, and animation. Furthermore, different games have different narrative elements and require narrative-building elements such as content, script, story, character, and even voice-overs. One can choose to become a game content writer, a motion capture artist, a voice-over artist, a music and sound artist, etc. Gaming companies also hire for other management and admin positions including, HR, Marketing & Sales, Public Relations, Client Servicing, Digital Marketing, Community Building, Customer Acquisition, IT and ERP, Business Development, Etc. These positions are also available in video game publishing companies. 
 
To become a game developer, one has to have patience and a focused set of skills. The video game industry is also an equally competitive market and is entirely content-driven. So far there is no recorded monopoly in this sector and thus providing ample opportunities for growth. Anyone can be a game developer even those belonging from non-engineering and technology backgrounds. Digital gaming has come a long way ever since the early 60s, when it was first discovered in a physics lab, and continues to evolve further with integrated technologies such as Augmented Reality, Virtual Reality, Artificial Intelligence, Data Analytics, etc, hence any additional skills in these domains will be helpful for a successful career in gaming. Personally, I will always recommend anyone, who wishes to be a part of game development, learn game engines and begin with simple ones. In India, the video gaming industry is rising every year with new companies coming up in every Indian city. The Covid pandemic itself hastened the process of making most Indians digital converts, with a major number of users actively playing games on their mobile devices. Thus, Indian companies are now slowly realizing the full potential of digital gaming, becoming. Fortunately, for India, the biggest advantage is its massive youth population, which contributes immensely to the overall target audience count in mobile gaming. This huge market is very lucrative for a lot of foreign gaming studios that have started expanding into India and are actively hiring candidates from the local population for content localization and distribution. Game giants such as UBI Soft, Rockstar Games, Epic Games, and Unity Technologies have already made their presence in our country, as they have partnered with many independent game developers from the country and are helping them in publishing their games. Game-based marketing and promotion and gamification will possibly become the trend in post-pandemic India in sectors of Edtech, OTT, and E-commerce. 

How has the Career Prospects of Teachers changed Post Pandemic

The COVID-19 pandemic changed the way people look at job markets globally during 2020. The short-term consequences were sudden and often severe: Millions of people were furloughed or lost jobs, and others rapidly adjusted to working from home as offices closed. Many jobs was classified as essential and such service people continued to work especially in hospitals, banks  and grocery stores, on garbage trucks and in warehouses though with a lot of rules and protocols to reduce the spread of the novel coronavirus. 

Education was one sector which saw a drastic change and had to adopt to a new normal – Virtual teaching. Though schools and colleges were shut, learning and teaching had to continue as everyone realized that this pandemic would last more than a couple of months. So, teaching went online, and classrooms went empty. Students could have live or recorded classes as per their convenience. Learning thus went beyond boundaries of the four walls.  

This trend had a disastrous effect of the jobs of educators. Many institutes  downsized their staff as they felt that due to the absence of physical teaching, so many teachers were not required. Many colleges and schools had pre-recorded sessions which they could play multiple times without having to have a physical teacher. In a matter of months across the world, there were many unemployed teachers. 

But that did change in a very short time. Students and parents realized the downside of online education. In the absence of a physical connect, personal doubts and questions were not getting answered.  Also the students started to miss the physical classroom and peer group they were used to. Due to this miss of the personal connect came in a new era of personalized coaching, both online and offline.  

In matter of time, there were more than 150 tutorial apps online which were giving various services from personalized online coaching to subjective specific/class specific courses. This has suddenly opened up a lot of options for teachers and other members who are associated with teaching. Teachers, especially private tutors are highly in demand currently. In fact many teachers are opting out of traditional jobs of teaching in schools and colleges to teach online as private tutors on online platforms. 

This is not a very new trend. In fact in the last decade, we have seen a huge increase in tuition centres, private tuitions, home schooling and competitive exam coaching. In fact these courses and many of those targeted courses charges huge fees as compared to regular schools and colleges. There are dedicated chain of institutes for competitive exam preparations who pay good faculty members as good as any corporate job. This trend has already affected the traditional school and college system, with highly knowledgeable and capable teachers often moving into these coaching centres which cannot be afforded by the masses.  

The pandemic also affected these centres as most of them had physical mode classrooms. With students not being able to attend classes, they subscribed out of such tuition classes and preparations courses.  

Online platforms have made a major level playing field now and are giving these centres a stiff competition. Many teachers have adopted to platforms where they can directly teach students in live classes without being associated with any coaching centres. Similarly, there are many aps which have tied up with various universities to offer various certificate courses and also different exam preparatory courses at a fraction of price. These are most done by recorded sessions and students can pace their learning as per their wish. There are direct sessions for doubt clearance and also level check exams to further helps students.  

All these forums and platform are further diminishing the important of Teacher recruiting exams like SET, TET and College PSU. For students who used to complete their B.Ed. and M.Ed. courses before, these exam for appointment into Government schools and colleges, both for state and centre, were the most sort after and lucrative options. In fact every student would prepare for these exams from the beginning. If students would not be able to qualify such exams, which anyways had very limited seats, they would try to apply into some private schools and colleges. Unfortunately, most of these institutes are not under any governing body and thus never had any standardized fees for students or salaries for teachers. This led to many teachers being severely underpaid, making teaching not a very preferred career option.  

But post pandemic there has been a major change. Teachers are being appointed by start-ups like Byjus and Udemy as corporate employees who need to teach students. As per industry experts, this demand is going to shoot up as more and more students reduce their dependency on their traditional mode of learning.  

Experts today predict three potential trajectories for post-pandemic education: First is a return to the status quo. The focus shall be on remediating the learning losses, or an planned effort to reinvent teaching and learning to be more human. But while schools and institutes are trying to do so, efforts to return to as-is are already demonstrating problems. Schools are struggling with understaffing and a rise student stress levels. As a deficit-oriented approach, remediation fails to recognize that while certain learning goals were not achieved, students demonstrated incredible resilience and learned a lot from the experience. The third approach, a humane reinvention, builds on the strengths that students and teachers alike have demonstrated.  Though experts favor this third approach, they also  recognize that there are many barriers to change.  

The past experience of two years have reinforced the idea that teachers are capable of innovation, but the pandemic has left many too exhausted to take on new initiatives. Initiatives can be enjoyable and energizing when teachers are actively involved in shaping change that they believe will benefit them and their students. However, it will be hard to create such a continuous productive environment unless teachers feel supported and trusted by administrators, policymakers, and communities.  

To overcome these barriers as society recovers from the pandemic, education experts are  supports the idea of “strategic subtraction” in which old practices are “hospice” to make room for new initiatives. Some changes, like abolishing rules that do more to police student bodies and behaviours than to improve learning, are relatively straightforward. Students who have gotten used to an at-home learning environment and the associated autonomy are quick to point out that they can learn just as effectively while wearing a hoodie or enjoying a snack. Other changes, like remedying long-standing inequities in how schools access resources, will be more challenging. 

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